Portrait
About Me

I’m Bipasana Siddhi Bajracharya, a fashion designer and technical designer working with knitwear, textiles, and production-focused apparel. I like figuring things out through making, how materials behave, how garments come together, and how ideas turn into something wearable, functional, and well made.

I grew up in Kathmandu, Nepal, and later moved to the United States to study fashion design and textiles at Kent State University. I’ve always been drawn to surface design and textiles, especially hands-on processes like resist dyeing and loom weaving, where the material and process really shape the final result.

While in school, I was introduced to digital machine knitting through STOLL and M1+ . Learning how yarn choice, stitch structure, and machine programming affect fabric opened up a whole new way of thinking for me and pulled me deeper into knitwear.

During my studies, I interned at Kaktus Inc. in New York City, where I got my first real look at commercial garment production in the Garment District, and at Blair Mead Designs, a small sustainable brand in Erie, Pennsylvania, where I experienced small-batch production and early-stage brand development.

After graduating, I joined Warrior Sports in Michigan as a knitting machine technician, working on knitted lacrosse heads. That role taught me how to really get my hands dirty-troubleshooting, fixing machines, and understanding production from the floor up.

I now work in technical design for industrial and safety apparel, where most of my work is hands-on—developing custom industrial garments based on commercial customer requests and working directly with production teams to make sure designs can be manufactured at scale. I build and maintain tech packs, BOMs, and measurement specs, and stay involved from early samples through bulk production to troubleshoot fit, construction, and production issues as they come up.

My skills include patternmaking, garment construction, and knitwear design, working with both manual and computerized knitting machines, including the STOLL M1plus. I also use tools like Adobe Creative Suite, Gerber, and CLO 3D as part of my process.

I’m drawn to making work that’s functional and usable, using creativity to solve real problems and give each design a clear purpose.